David Johnson
Knowledge Base:
c++, 3D engine design, DirectX 9 api, win32 api, 3D modeling & texturing, skinning and rigging, motion capture, HLSL, Python, Action Script, XML, PHP, 3D Max, Photoshop
Experience:
Magnetecs Corporation, Inglewood, CA
October 2007 - Present
Interface Design and Regulator Control Implementation
Software design and implementation of the CGCI magnetically controlled catheter guidance system. Coordination of the clinical data collection of performance characteristics of CGCI in the Marvin Davis Research Laboratory at Cedar Sinai Medical Center.
Neuric Technologies, Austin, Texas
October 2006 - October 2007
Programmer/Art creation
Design and implementation of facial animation system for the Neuric temperament based ai system.
Yummy Media, San Diego, California
June 2005 - October 2006
Programmer/Art creation
Custom 3D engine design and implementation for interactive desktop toys.
Tsunster 3D, West Hollywood, California
June 1999 - Present
Owner/Developer
Design and implementation of 3D DirectX engine and editor for educational/entertainment applications.
Tova Corporation, Beverly Hills, California
March 1991 - June 2001
Director of IT & Director of Web Design & Marketing.
Metrolite Studios, Los Angeles, California
Dec. 1996 - May 1997
Rigging, editing and processing motion capture data for the video game "Exotic Warriors".
Symphonic Systems
1986 - 1991
Owner/Developer Midi sequencing software development.
Western Technologies
1981 - 1982
Assembly language programming for the Parker Brothers video game “Popeye”.
Education:
Senior Executive Program
Columbia University Graduate School of Business
BS Electrical Engineering
BS Computer Engineering
Florida Institute of Technology